Yi-Hua Huang

I am a third-year PhD student at the University of Hong Kong (HKU), working at the CVMI Lab, supervised by Xiaojuan Qi.

My research focuses on generative AI for video and 3D/4D content, with the goal of creating, reconstructing, and editing realistic worlds. I am particularly interested in agentic 3D generation and, more recently, LLM post-training for generative 3D tasks.

Prior to this, I completed my master's degree at the Institute of Computing Technology (ICT), part of the Chinese Academy of Sciences, under the supervision of Professor Lin Gao. I have also had the privilege of collaborating closely with Dr. Yan-Pei Cao and Professor Yu-Kun Lai. Before embarking on my master's program, I earned my bachelor's degree from the University of Chinese Academy of Sciences (UCAS), where I was mentored by the esteemed Professor Xilin Chen.

Selected Publications

Full List
AniGen: Unified S³ Fields for Animatable 3D Asset Generation — animated results

AniGen: Unified S³ Fields for Animatable 3D Asset Generation

Yi-Hua Huang, Zi-Xin Zou, Yuting He, Chirui Chang, Cheng-Feng Pu, Ziyi Yang, Yuan-Chen Guo, Yan-Pei Cao#, Xiaojuan Qi#

SIGGRAPH (TOG) 2026

"Generate animatable & articulate-ready 3D assets with given images."

We present AniGen, a unified framework that directly generates animate-ready 3D assets conditioned on a single image. Our key insight is to represent shape, skeleton, and skinning as mutually consistent S³ Fields (Shape, Skeleton, Skin) defined over a shared spatial domain.

ObjectMorpher: 3D-Aware Image Editing via Deformable 3DGS — animated results

ObjectMorpher: 3D-Aware Image Editing via Deformable 3DGS

Yuhuan Xie*, Aoxuan Pan*, Yi-Hua Huang†, Chirui Chang, Peng Dai, Xin Yu, Xiaojuan Qi#

CVPR 2026

"Interactive edit image objects with 3D manipulation."

We present ObjectMorpher, a unified, interactive framework that converts ambiguous 2D edits into geometry-grounded operations. ObjectMorpher lifts target instances with an image-to-3D generator into editable 3D Gaussian Splatting (3DGS), enabling fast, identity-preserving manipulation.

Deformable Radial Kernel Splatting — animated results

Deformable Radial Kernel Splatting

Yi-Hua Huang, MingXian Lin, Yang-Tian Sun, Ziyi Yang, Xiaoyang Lyu, Yan-Pei Cao#, Xiaojuan Qi#

CVPR 2025

"Explore beyond Gaussian kernels! A flexible general kernel splatting."

We introduce Deformable Radial Kernel (DRK), which extends Gaussian splatting into a more general and flexible framework. Through learnable radial bases with adjustable angles and scales, DRK efficiently models diverse shape primitives while enabling precise control over edge sharpness and boundary curvature.

Splatter a Video: Video Gaussian Representation for Versatile Processing — animated results

Splatter a Video: Video Gaussian Representation for Versatile Processing

Yang-Tian Sun*, Yi-Hua Huang*, Lin Ma, Xiaoyang Lyu, Yan-Pei Cao, Xiaojuan Qi#

NeurIPS 2024

"A video representation for effortless tracking, depth estimation, segmentation, and editing!"

We introduce a novel explicit 3D representation, video Gaussian representation, that embeds a video into 3D Gaussians, enabling tracking, consistent video depth and feature refinement, motion and appearance editing, and stereoscopic video generation.

Services

Internships
VAST, Tencent (2023 Summer)
Paper reviewer
SIGGRAPH, SIGGRAPH Asia, TPAMI, CVPR, ICCV, NeurIPS, ICLR, ECCV, IJCV, TVCG, WACV, BMVC, ACCV, Pacific Graphics, Virtual Reality, Computer & Graphics, Neurocomputing, Pattern Recognition
Talk speaker
Deep Blue College 2023, Graphics And Mixed Environment Seminar (GAMES) 2022